Nvidia has announced a groundbreaking upgrade to its Deep Learning Super Sampling (DLSS) technology at CES 2025. This new version, DLSS 4, introduces advanced neural rendering capabilities that leverage the power of the new RTX 50 Series GPUs. Key among these features is Multi Frame Generation, which allows for the generation of up to three additional frames for each traditionally rendered frame — a capability that could elevate frame rates by as much as eight times compared to standard rendering methods.
This impressive performance leap means that gamers can expect fully ray-traced gameplay at resolutions like 4K with frame rates soaring to 240fps, an achievement previously deemed unattainable in this context. But the advancements don’t stop there; DLSS 4 will also enhance compatibility with existing GeForce RTX GPUs, making the technology more accessible. The new transformer AI models involved in DLSS will run on a wide array of titles, utilizing the same underlying technology that powers popular AI tools such as ChatGPT, marking a pioneering milestone in the gaming graphics sector.
Moreover, Nvidia claims that its latest frame generation model is a significant improvement over its predecessor, being 40 percent faster and consuming 30 percent less VRAM. By replacing traditional Convolutional Neural Networks with this new transformer AI model, Nvidia asserts that the resulting images will experience reduced ghosting and enhanced detail, leading to a clearer and more stable visual output. These enhancements promise a richer gaming experience, particularly with titles that support ray tracing.
Nvidia has also announced a formidable list of around 75 games and applications that will support Multi Frame Generation from day one. Major titles such as Alan Wake 2, Cyberpunk 2077, Indiana Jones and the Great Circle, and Star Wars Outlaws are set to showcase this innovative technology when the RTX 50 Series GPUs launch at the end of January. In addition, over 50 existing games will be updated to incorporate the new transformer-based DLSS features across all GeForce RTX hardware, ensuring a broad range of titles will benefit from these advancements.
While performance improvements are exciting, latency remains a critical factor in gaming. In this regard, Nvidia has introduced Reflex 2, featuring Frame Warp technology designed to reduce latency by up to 75 percent. By enabling the CPU to calculate the camera position of the next frame based on the latest input before the frame is displayed, the technology aims to provide gamers with a more responsive experience. In tests conducted with The Finals, Nvidia reported a reduction in latency from 27ms using Reflex 1 to just 14ms with Reflex 2, indicating a promising step forward for competitive gaming.
This cutting-edge technology is anticipated to first reach users in The Finals and Valorant for those equipped with RTX 50 Series GPUs, followed by rollouts for other RTX devices. Additionally, for games that lack immediate updates but support DLSS, Nvidia will provide updated drivers and app options enabling users to force Multi Frame Generation on the new GPUs, allowing gamers to take advantage of the latest rendering capabilities even in existing titles.
In the context of its broader trajectory, DLSS 4 represents a notable evolution in a series that began over two years ago with DLSS 3, which introduced Frame Generation technology. The subsequent update, DLSS 3.5, launched in August 2023 with AI-driven Ray Reconstruction to enhance ray tracing quality, including path tracing for select games. As of August last year, Nvidia showcased its commitment to RTX technology by announcing support for over 600 games and applications — a clear indication of the company’s vision for the future of gaming graphics.